Warsaw Masters XXII - 5th place

Storm of Celestus Storm of Celestus
Order Order

Card sets (5)
Fearsome Fortress Rivals Deck

After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.

If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.


Starter SetEssential Cards PackHarrowdeep core setNethermaze core setFearsome Fortress Rivals Deck


Play formats

Cards: 6 | 13 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
S2 Balanced Strategy Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds objectives 2 and 4.
2 - Starter Set - -  
S3 Bold Claim Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds two or more of the following objectives: 1, 3 and 5.
2 - Starter Set - -  
S5 Crucial Objective Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds objective 2 or 4.
1 - Starter Set - -  
S6 Great Purification Storm of Celestus Objective Score this in an end phase if your warband holds 3 or more objectives or if 4 or more enemy fighters are out of action.
3 - Starter Set - -  
S7 Here We Stand Storm of Celestus Objective Score this in an end phase if your warband holds two or more objectives.
1 - Starter Set - -  
S17 Greatbow Block Storm of Celestus Ploy Play this only in your power step. Each time a friendly fighter other than Sleek is dealt damage in the next activation, reduce that damage to 1.
- - Starter Set - -  
S18 Healing Tempest Storm of Celestus Ploy Choose one friendly fighter and roll one defence dice. On a roll of BlockBlock, Heal (2) that fighter. Otherwise Heal (1) that fighter.
- - Starter Set - -  
S21 Stalwart Defence Storm of Celestus Ploy Play this only in your power step. +1 Defence to each friendly fighter holding an objective in the next activation.
- - Starter Set - -  
S22 Swift Step Storm of Celestus Ploy Choose one friendly fighter. Push that fighter 1 hex. Push that fighter up to 2 hexes instead if it is Sleek.
- - Starter Set - -  
S26 I'll Cover You! Storm of Celestus Upgrade If this fighter has not yet made a Thunderhead Greatblow Attack action in this round, each time a friendly fighter within 3 hexes is the target of an Attack action, this fighter is a supporting fighter.
- Drakan Celestus, Mellisan Star-sighted, Aphus The Brave Starter Set - -  
S29 Reconquerer Storm of Celestus Upgrade +1 Move
Reaction: After this fighter's Move action, push this fighter 1 hex onto an objective token.
- - Starter Set - -  
S30 Reconsecrate Storm of Celestus Upgrade Action: This fighter can only make this action if this fighter is in the same hex as an objective token. Pick another objective token. Place each objective token in the hex the other token was in. Then give this fighter one Charge token.
- - Starter Set - -  
E5 Great Gains Universal Objective Score this in an end phase if you scored five or more glory points in this round.
2 - Essential Cards Pack - NewestDuplicate 23/44 (52.27%)  
E13 Path to Victory Universal Objective Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
2 - Essential Cards Pack - NewestDuplicate 5/44 (11.36%)  
E25 Daylight Robbery Universal Ploy Roll one attack dice. On a roll of HammerSmash or Critical successCritical success take one unspent glory point from one opponent.
Restricted
- - Essential Cards Pack - NewestDuplicate 4/44 (9.09%)  
E30 Healing Potion Universal Ploy Choose one friendly fighter and roll one defence dice. On a roll of BlockBlock or Critical successCritical success Heal (2) that fighter. Otherwise Heal (1) that fighter.
- - Essential Cards Pack - NewestDuplicate 13/44 (29.55%)  
E35 Mighty Swing Universal Ploy The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.
- - Essential Cards Pack ? NewestDuplicate 11/44 (25%)  
E43 Champion's Fortitude Universal Upgrade You can re-roll one dice in this fighter's defence rolls.
- - Essential Cards Pack ? NewestDuplicate 14/44 (31.82%)  
E48 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.
- - Essential Cards Pack - NewestDuplicate 35/44 (79.55%)  
E49 Great Fortitude Universal Upgrade +1 Wounds.
- - Essential Cards Pack - NewestDuplicate 19/44 (43.18%)  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate 37/44 (84.09%)  
E52 Guardian Glaive Universal Upgrade

Hex 2 HammerSmash 2 Damage 2

If this fighter holds an objective, you can re-roll any number of attack dice in the attack roll.
- - Essential Cards Pack - NewestDuplicate  
H191 Contest of Equals Universal Objective Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
1 - Harrowdeep core set ? - 19/44 (43.18%)  
NM224 Shifting Walls Universal Objective Dual: Score this in an end phase if:
No edge hexes are occupied
And: Each surviving fighter is adjacent to no blocked hexes.
2 - Nethermaze core set - - 14/44 (31.82%)  
NM236 Dark Inversion Universal Ploy Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them.
- - Nethermaze core set - - 4/44 (9.09%)  
FF2 Conquered Domain Universal Objective Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 9/44 (20.45%)  
FF3 Earthworks Universal Objective Surge: Score this immediately after:
A friendly fighter is given a Guard token
If: That fighter is on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 5/44 (11.36%)  
FF4 Impregnable Defences Universal Objective Surge: Score this immediately after an enemy fighter's failed Attack action that targeted a friendly fighter on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 2/44 (4.55%)  
FF10 Stockpile Universal Objective Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4).
2 - Fearsome Fortress Rivals Deck - - 6/44 (13.64%)  
FF19 Ready for Anything Universal Ploy +1 Defence to each friendly fighter on a feature token in the next activation step.
- - Fearsome Fortress Rivals Deck - -  
FF20 Redeploy Universal Ploy Choose one friendly fighter on a feature token in your territory. Push that fighter up to 4 hexes. At the end of that push, that fighter must be on a feature token.
- - Fearsome Fortress Rivals Deck - -  
FF29 Siegemaster Universal Upgrade Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token.
- - Fearsome Fortress Rivals Deck - - 3/44 (6.82%)  
FF31 Starmaw Universal Upgrade Attack action

Hex 4 HammerSmash 2 Damage 1
Stagger

- - Fearsome Fortress Rivals Deck - -